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Post by leunas on Jan 23, 2007 3:29:13 GMT -5
1UP examines the differences in American and Japanese game design including philosophies, camera control, save points, cultural interpretations, and linearity. Here are a few abridged concepts outlining why our games may be so different: - Americans are big on individuality, hence they like free-roaming environments in games
- Japanese favor cinematic presentation over the added control of free-roaming cameras
- American designers generally aim for realism whereas the Japanese seem to prefer more stylized graphics
- The right to bear arms and a strong military influence could be the reason Americans prefer FPSs more than the Japanese where a military presence is almost non-existent
In essence, both societies rely heavily on their respective cultures for inspiration when making games. That's not to say the two don't have a lot in common, however; censorship of violent games is a contested topic in both countries. feeds.joystiq.com/~r/weblogsinc/joystiq/~3/78196249/
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