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Post by leunas on Aug 10, 2006 2:03:58 GMT -5
Thanks to Pag on Games, I found this interesting wiki article called Where the Money Goes. The article summarizes where the money comes from and goes to for a successful next-gen game. The assumptions are that the game will cost $20 million to develop, and if so, selling only 100,000 units will result in losing over $20 million. On the other hand, if you sell 2 million copies, you can stand to make a lot of money. The interesting part: “carefully controlling the factors that affect profits can have a big effect on the profitability of a game.” The Dream Scenario demonstrates that adjusting certain costs can result in significant profit potential. While it is a dream scenario, the point is that a lot of money can be thrown away if care isn’t taken. But what does it mean for an indie developer selling games online? What can an indie do with this information to improve the chances of being successful? for more, go to: gbgames.com/blog/?p=454
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