Post by leunas on Sept 20, 2006 15:15:23 GMT -5
Maher Farag a humble developer at Ancient Soft decided to share sales statistics for their fine puzzle game.
GENERAL INFORMATION:
Title: Pharaohs’ Curse Gold (Download demo :: Buy)
Developer: Ancient Soft
Release date: 2002
Team size: 1 developer, 1 artist and 1 musician
Time of development: about 4 month part time
Platform: Windows (Mac, Linux versions planned)
SALES:
- Downloads:1500 monthly
- Direct Sales: 4-15 units monthly
- Affiliate sales:1-2 units monthly(not regular)
- Price:USD 19.95
EXPENSES
- MusicUSD 19
- GraphicsUSD 350
- HostingUSD 100
- Download.com AdsUSD 99(in 2004)
- Shareware TrackerUSD 59
PROMOTION
- Submitting to shareware sites
- Download.com
GAMEPRODUCER.NET COMMENTS
First I would like to thank Maher for doing such a great job making these numbers public. When I asked him about the stats, he was saying “how poor the numbers are” and that’s why he is not interested in sharing them. I said you sell roughly 10 units every month? That’s about 100 units in a year. That’s $2000 per year. $2000 per year is far from being a poor figure!
I really think that indies should be more proud about their achievements. Making a game that sells hundred copies per year is a great achievement. I think this is a great example about a successful indie game: small budget, decent amount of money - and definitely worth sharing.
I wish good luck for Maher and I really recommend every puzzle fan out there to try the game. The game has got great ratings, and is filled with levels. The developers sure have done a big job finishing the game, so they deserve get paid. Skip few beers, and instead - reach out for the wallet and buy their game.
www.gameproducer.net/2006/09/20/sales-statistics-pharaohs-curse-gold-2000-yearly-sales/