|
Post by leunas on Mar 3, 2007 15:39:27 GMT -5
MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures , and this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation. See www.mapzoneeditor.comMaPZone is based on a compositing graph to build up and mix textures step by step. You can easily obtain your diffuse, a specular and a normal maps match at that level of perfection. (In fact it's due to the use of procedural technique). All the maps you will produce with MaPZone will automatically tile. It's a natural benefit of procedural textures, but that's only an option, so you can get non tiling textures if you prefer. Add detail exactly where you want with the procedural technology you can move in real time your detail in the space work. MaPZone comes with a highly versatile real-time 3D previewer: load your own 3D object and directly see your maps feeding a parallax mapping shader applied onto it. You are not convinced anymore : MapZone is FREE.Some example of maps you can create on the MaPZone Gallery You can compress your texture (by save only procedural texture) and compute your textures with ProFX on GPU architecture faster than all other technology. ProFX textures are tiny, typically a few kilobytes. www.gamedev.net/community/forums/topic.asp?topic_id=437581
|
|