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Post by leunas on Aug 13, 2006 0:29:22 GMT -5
While Stubbs the Zombie did not take over the world like it should have, Wideload Games co-founder Alex Seropian has looked back on the successes and failures of their first zombie-riffic title, an underrated gem with decent reviews. Seropian lauds his team size -- a mere 12 people -- and how that aided in encouraging creativity and keeping production costs low. Most of Stubbs' grunt work came from contracted work with fixed costs -- another cost-cutter -- but the system required a lot more management and selectivity than Seropian planned. Sticking to their ideals (dubbed "commandments") and having total freedom of control, Wideload Games survived their first release (with some decent sales, too, as their August 2 news post reminds us). In Seropian's words: "That said, I wear new battle scars and have tattooed new lessons to the back of my hand so as to never forget. For anyone hoping to follow our blazing trail, or at least learn something from our foibles and fables, I hope this article helps." For anyone interested in the behind-the-scenes workings of a developer, from either a business or financial perspective, this is a must-read. gamasutra.com/features/20060811/seropian_01.shtml
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