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Post by leunas on Oct 31, 2006 14:38:18 GMT -5
Game production is filled of “little annoying things that take lots of time to fix”. I’ve just experienced one of them. I’m making a prototype level to experiment how “triggers” or “special points” (such as “player spawn” or “special item”) can be placed to the game using 3D World Studio. I have “bases” in the level and I’ve painted some textures on terrain to also learn the level building tool. Look how neat everything looks in 3D World Studio… (You can click the images to view full sizes)… and see how it looks in game (Blitz3D).Uh… this is bad. I hope that I’m doing something terribly wrong or that somebody at Leadwerks support forums knows how to deal with this. These type of small problems are quite typical in game production, and usually there’s a solution for every problem. Some take more time to solve, but in the end there’s usually some clever way to handle things. At least I have high hopes for it… www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/
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