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Post by leunas on Nov 15, 2006 13:46:20 GMT -5
Federation of American Scientists on Games for LearningA report has recently been made available that summarizes findings and recommendations from a 2005 summit on games for education attended by the Federation of American Scientists (FAS), the National Science Foundation (NSF) and the Entertainment Software Association (ESA). Key findings from the report: - Many video games require players to master skills in demand by today's employers. - There are differences between games for education and games for entertainment. - A robust program of research and experimentation is needed to enhance development of educational games by stimulating transfer of the art and technologies of video games to education and learning systems. - High development costs in an uncertain market for educational innovations make developing complex high-production learning games too risky for video game and educational materials industries. - Several barriers inhibit the markets for education games. - Educational institutions need to transform organizational systems and instructional practices to take greater advantage of new technology, including educational games. - Outcome data from large-scale evaluations of educational games are needed to demonstrate that these technologies are equal to or offer comparative advantage vs. conventional instruction methods. socialstudygames.com/index.php?option=content&task=view&id=331
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