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Post by leunas on Nov 14, 2006 17:17:09 GMT -5
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Post by Stuff on Nov 16, 2006 17:43:10 GMT -5
I was just thinking about this today. Once we have a completed game, then (possibly) get the retailers to tell us how much would be their cut, then taking that into consideration (as well as other expenses) we can then decide how much to charge for the game. Or at least, that's how I envision it.
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Post by leunas on Nov 16, 2006 19:08:26 GMT -5
That's something we will do eventually.
for the meantime, I want to start out with digital distribution first.
places like download, tuscows, realarcade, XBLA are more indie-friendly.
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