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Post by leunas on Dec 1, 2006 15:56:55 GMT -5
Industry Professionals work long hours for not much pay?Reuters examines the controversial long hours and relatively lower pay of video game professionals including programmers, testers, designers, audio, and management studs. In other words and despite being game-related, work is still work. From the report: "David Hodgson, an author of 'Paid to Play: An Insider's Guide to Video Games Careers,' says the hours are long, deadlines strict, the work can be monotonous and, in the case of programmers, the pay starts at around $50,000 a year -- below that of other high-tech industries." While this isn't the first time we've heard of grueling employment conditions in the industry -- and surely not the last -- the article does cite a high level of varied creativity at said positions, the likes of which are suppose to increase endorphins or something. So let's hear it: Who wants to be EA's programming gimp? Who'd trade in their non-gaming cubicle for a game-related one? And no, the existence of Minesweeper and cheesy Flash games doesn't count as a game-related environment. feeds.joystiq.com/~r/weblogsinc/joystiq/~3/55938977/
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